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Sea Trade & Specialty Commerce

A player-driven shipping economy. Craft a city's specialty trade pack from bulk resources, haul it overland to the docks and out to sea, and deliver it to a foreign harbor master for gold. Packs are heavy, slow you to a walk, block magical travel, and can be stolen or looted — so every delivery is a risk worth guarding, and a target worth chasing.

The Loop at a Glance

  1. Gather 1,000 of each of a city's two resources (store them in commodity deeds — you can't realistically carry that much loose).
  2. Craft a specialty pack at that city's Specialty Workbench.
  3. Haul it — on foot or by ship — to a city your origin has a trade route to. You're forced to walk the whole way while it's in your pack.
  4. Deliver it to that city's Harbor Master for gold. Faster deliveries earn a freshness bonus.

Specialty Workbenches

Double-click any workbench to see its recipe, the delivery payouts to every linked city, and a Craft button. Each pack needs 1,000 of each listed resource, which may sit loose in your pack or (far more practically) inside commodity deeds.

City Recipe (1,000 each)
Britain wheat sheaves · bales of cotton
Trinsic boards · hides
Vesper shadow iron ingots · raw fish steaks
Skara Brae wheat sheaves · piles of wool
Moonglow garlic · ginseng
Jhelom hides · raw ribs
Magincia black pearls · nightshade
Occlo flax · raw fish steaks
Minoc iron ingots · gold ingots
Serpent's Hold bones · raw ribs
Yew logs · piles of wool

Commodity deeds

Fill a deed at any bank (double-click the deed, target the resource stack in your bank box or commodity deed box). Deeds are blessed — they can't be stolen — so they're the safe way to stockpile and carry the 1,000-count resources a pack needs. Every resource used by the system can be turned into a deed.


Carrying a Trade Pack

A specialty pack is heavy (100 stones) and comes with strings attached while it's in your backpack:

  • You are forced to walk — on foot and mounted. Running resumes the instant the pack leaves your backpack.
  • No magical travel — Recall, Gate Travel, public moongates, and teleporters are all blocked while you carry one. It goes by land and sea only.
  • It can only live in two places: your main backpack, or a ship's hold. It can't be banked, dropped in other containers, or secure-traded.
  • It's lootable — it drops on death and can be stolen off a corpse (see Piracy below).

To move freely again, stow it in a ship's hold, turn it in, or drop it on the ground.


Trade Routes & Payouts

Trade only flows along established routes, and each origin ranks its destinations by value. A pack is deliverable only to a city on its origin's route list.

Payout by rank:

Rank 1 2 3 4 5 6
Gold 9,000 7,500 6,000 5,000 4,000 3,000

Routes (each origin's destinations, highest pay → lowest):

From ↓ 1 2 3 4 5 6
Britain Jhelom Minoc Moonglow Serpent's Hold Occlo Trinsic
Trinsic Yew Moonglow Minoc Vesper Britain Jhelom
Vesper Skara Brae Jhelom Serpent's Hold Yew Trinsic Occlo
Skara Brae Vesper Minoc Serpent's Hold Occlo Moonglow Magincia
Moonglow Jhelom Serpent's Hold Trinsic Yew Minoc Britain
Jhelom Vesper Moonglow Britain Yew Magincia Skara Brae
Magincia Yew Minoc Jhelom Britain Serpent's Hold Skara Brae
Occlo Yew Skara Brae Minoc Jhelom Britain Moonglow
Minoc Skara Brae Britain Magincia Occlo Trinsic Moonglow
Serpent's Hold Yew Skara Brae Moonglow Vesper Britain Jhelom
Yew Magincia Occlo Trinsic Serpent's Hold Minoc Vesper

Routes are one-directional — A→B can pay differently than B→A, and a pair is only tradeable if it's listed above. (Example: Trinsic→Yew pays rank 1 / 9,000, while Yew→Trinsic pays rank 3 / 6,000.)

Freshness bonus

Deliver within 45 minutes of crafting for a ×1.15 payout. The pack's tooltip shows "Fresh" while the bonus is live.


Delivery & the Daily Limit

Turn packs in by using the destination city's Harbor Master (stand within a few tiles). Gold is deposited straight to your bank.

  • Daily cap: 5 pack turn-ins per player, per 24 hours (rolling window). This counts every pack you hand in — ones you crafted and ones you looted. If you're over, the harbor master tells you when a slot frees up.

Piracy

Packs are fair game. If you kill or steal a pack from another player, you have two options:

  1. Turn it in for a reduced rate — a looted pack pays half (×0.5) the normal reward at any valid destination harbor master. It still counts against your daily limit.
  2. Break it down for the resources — drop the pack on the workbench in its origin city to destroy it and receive its full 1,000-of-each resources back as commodity deeds. (Only that city's bench can break down its own packs.)

The original crafter still gets full price for their own packs — the reduced rate only applies to packs you didn't make.


Harbor Masters & Locations

All eleven cities have a named Harbor Master and a Specialty Workbench, all on Felucca:

City Harbor Master Harbor Master loc Workbench loc
Britain Salty (1479, 1751, 0) (1468, 1758, -2)
Trinsic Splinter (2054, 2850, 0) (2059, 2849, -2)
Vesper Rusty (2944, 724, 6) (2931, 726, 1)
Skara Brae Gil (600, 2285, 0) (603, 2278, 0)
Moonglow Sage (4273, 986, 2) (4275, 979, 0)
Jhelom Chops (1372, 3885, -2) (1365, 3886, -2)
Magincia Marlin (3673, 2289, 4) (3664, 2267, 21)
Occlo Hardtack (3742, 2461, 1) (3739, 2457, 1)
Minoc Nugget (2365, 222, 1) (2348, 222, 1)
Serpent's Hold Fang (3003, 3465, 15) (2983, 3458, 15)
Yew Cork (610, 796, 1) (608, 789, 1)

(Harbor masters also buy trophy fish and roam a tile or two around their post.)


Player Tips

  • Deed everything first. You can't carry 1,000 loose resources sensibly, and deeds are theft-proof.
  • Plan the route before you craft — check the workbench gump for which cities your origin can reach and what each pays.
  • Fresh pays more. Have your ship and route ready before you craft to catch the 45-minute window.
  • Guard the haul. No recall, no gate, walking speed only — you're exposed the whole trip. Sail with friends or expect pirates.
  • Pirates: breaking a pack down for deeds is guaranteed value; a reduced-rate turn-in is faster gold but eats a daily slot.

Staff / Technical Notes

Staff reference

  • Code: Scripts/Custom/UOUnchained/Commerce/ (system, packs, workbenches) and Projects/UOContent/Engines/SportFishing/Mobiles/ (harbor masters).
  • Harbor masters and workbenches are force-placed on startup (idempotent — no duplicates on restart), not spawner-driven.
  • Tunables in TradePackSystem: _rankPayouts, FreshnessWindow / FreshnessBonus, PiratedRewardMultiplier, TradePackLedger.DailyLimit, and the _routes table. Recipe amounts (1,000) live in the Cities registry.
  • The daily-turn-in ledger persists across restarts (TradePackLedger, a GenericPersistence).