Caravans: Moving Resources¶
Caravans are lootable overland convoys that move resources from city caches to the faction's home stronghold depot. A faction member loads goods and drives an escorted pack beast to deliver them.
Caravan Carriers (Pack Beasts)¶
Each caravan is a high-HP pack beast that follows commands but is immune to:
- Taming
- Provocation / Peacemaking / Discordance
- External control
The beast has high hit points but is vulnerable to enemy attack and uses no control slots.
Loading & Origins¶
Faction members load caravans at two mainland posts:
- Minoc (in-city)
- Britain (in-city)
Skara Brae loads from its mainland dock (loads separate island goods, launches overland).
Load Limits¶
- Up to 2,000 units per trip
- One caravan per city in transit
- 30-minute cooldown after a run completes
Destination & Delivery¶
All factions deliver to their home-base depot. Arriving within ~8 tiles automatically delivers the cargo to the faction stockpile.
Driving the Beast¶
- You are forced to walk (no running)
- Recall, Gate Travel, and Teleport are blocked
- You must stay within ~18 tiles of the beast
- If you die, log off, or leave the faction, the beast halts and waits for another faction member to take over
- Unclaimed for 60 minutes → beast becomes a wreck
Interception¶
Rival factions can attack and kill the caravan beast. If slain, it leaves a decaying wreck holding:
- 75% of cargo as tagged cargo crates (looted normally)
- 25% sinks (lost)
Only your faction can deposit crates at your depot — dropping crates credits your faction's stockpile.
Wreck Decay¶
An unlooted wreck decays in about 60 minutes, losing the cargo.