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Daily Upkeep & Stronghold Defense

Each faction must pay a daily upkeep to maintain its stronghold's defenses. The charge is drawn from the faction's stockpile/treasuries each local midnight and affects gates, garrison, fortification, and captive rations.


Five Cost Lines

All amounts below are daily:

Line Daily Cost If Unpaid
Administration 500 Gold Home town bonuses suspended
Captive Rations 10 Food per held hero Hero's 72h auto-return comes 12h sooner
Garrison 30 Food + 150 Silver per level One level deserts
Gates 25 Boards + 25 Iron per standing gate Each gate loses 1,500 HP/day → falls open at 0 HP
Fortification 100 Boards per level Drops one level

Upkeep Rules

  • Tick: daily at local midnight UTC
  • Each line is paid in full or not at all from its own resource — no cross-subsidy
  • Suspends when unpaid — bonuses zero, gates decay, garrison deserts, etc.
  • Resumes when paid — all benefits return, gates begin repairing, garrison re-mans

Example Full Bill

Fortification level 3, Garrison level 3, both gates standing, one captive hero:

  • Gold: 500
  • Silver: 450
  • Food: 100
  • Boards: 350
  • Iron: 50

One-Time Purchases

Increasing garrison and fortification require one-time spending:

Item Cost (× level)
Fortification (level 1–3) 500 Boards + 250 Iron per level
Garrison (level 1–3) 300 Iron + 30 Bolts of Cloth per level
Gate Rebuild (each fallen gate) 500 Iron + 500 Boards

Garrison Defense

Garrison defenders are only summoned when a rival faction member enters the stronghold:

  • Each paid garrison level rolls 4 defenders
  • Fortification level sets turnout % (50/67/83/100%)
  • Defenders spawn just inside the inner gate, every 3rd is an archer
  • While rivals remain inside, one fallen defender is replaced every 60 seconds
  • 30 seconds after the last rival leaves, garrison stands down

Defenders have no loot, don't leave corpses, and self-delete on server restart.