Daily Upkeep & Stronghold Defense¶
Each faction must pay a daily upkeep to maintain its stronghold's defenses. The charge is drawn from the faction's stockpile/treasuries each local midnight and affects gates, garrison, fortification, and captive rations.
Five Cost Lines¶
All amounts below are daily:
| Line | Daily Cost | If Unpaid |
|---|---|---|
| Administration | 500 Gold | Home town bonuses suspended |
| Captive Rations | 10 Food per held hero | Hero's 72h auto-return comes 12h sooner |
| Garrison | 30 Food + 150 Silver per level | One level deserts |
| Gates | 25 Boards + 25 Iron per standing gate | Each gate loses 1,500 HP/day → falls open at 0 HP |
| Fortification | 100 Boards per level | Drops one level |
Upkeep Rules¶
- Tick: daily at local midnight UTC
- Each line is paid in full or not at all from its own resource — no cross-subsidy
- Suspends when unpaid — bonuses zero, gates decay, garrison deserts, etc.
- Resumes when paid — all benefits return, gates begin repairing, garrison re-mans
Example Full Bill¶
Fortification level 3, Garrison level 3, both gates standing, one captive hero:
- Gold: 500
- Silver: 450
- Food: 100
- Boards: 350
- Iron: 50
One-Time Purchases¶
Increasing garrison and fortification require one-time spending:
| Item | Cost (× level) |
|---|---|
| Fortification (level 1–3) | 500 Boards + 250 Iron per level |
| Garrison (level 1–3) | 300 Iron + 30 Bolts of Cloth per level |
| Gate Rebuild (each fallen gate) | 500 Iron + 500 Boards |
Garrison Defense¶
Garrison defenders are only summoned when a rival faction member enters the stronghold:
- Each paid garrison level rolls 4 defenders
- Fortification level sets turnout % (50/67/83/100%)
- Defenders spawn just inside the inner gate, every 3rd is an archer
- While rivals remain inside, one fallen defender is replaced every 60 seconds
- 30 seconds after the last rival leaves, garrison stands down
Defenders have no loot, don't leave corpses, and self-delete on server restart.