Skip to content

Strongholds & Faction Bases

Each faction's home base is protected by a Stronghold Region — faction-only territory with capture cells, gates, depots, and garrison defenders.


Home Bases

Faction Town Location
Holy Order of Trinsic Trinsic Felucca
Yew Militia Yew Felucca
Vesper Trading Co. Vesper Felucca

Access Rules

  • Faction members (any faction) can enter — enemies can assault/obstruct
  • Unaligned (factionless) players are blocked — bounced to the go-location
  • Members who leave their faction while inside are ejected
  • Staff are exempt

The stronghold has no guards of its own; defense is via garrison defenders (see Daily Upkeep) and rival notoriety.


Key Locations

Each home base contains:

  • Town Stone (base) — town management
  • Faction Stone — membership, treasury, ransom negotiations
  • Capture Cells (×2) — for holding enemy heroes
  • Depot — caravan delivery point (see Caravans)
  • Reward Vendor — faction reward items (see Rewards & Economy)
  • Inner & Outer Gates — controlled entry/exit (see Gates & Fortification)

Faction Stone Treasury

The Faction Stone hub offers a Treasury page (read-only for all members):

  • Gold & Silver balances
  • Stockpile contents (iron, boards, cloth, food)
  • City caches you control

Management Gump

The faction Lord Commander can access:

  • Manage Stronghold → fortification level, garrison, gates, captives, upkeep status
  • Hero Ransom (if holding an enemy hero) — see Ransom Negotiations