Strongholds & Faction Bases¶
Each faction's home base is protected by a Stronghold Region — faction-only territory with capture cells, gates, depots, and garrison defenders.
Home Bases¶
| Faction | Town | Location |
|---|---|---|
| Holy Order of Trinsic | Trinsic | Felucca |
| Yew Militia | Yew | Felucca |
| Vesper Trading Co. | Vesper | Felucca |
Access Rules¶
- Faction members (any faction) can enter — enemies can assault/obstruct
- Unaligned (factionless) players are blocked — bounced to the go-location
- Members who leave their faction while inside are ejected
- Staff are exempt
The stronghold has no guards of its own; defense is via garrison defenders (see Daily Upkeep) and rival notoriety.
Key Locations¶
Each home base contains:
- Town Stone (base) — town management
- Faction Stone — membership, treasury, ransom negotiations
- Capture Cells (×2) — for holding enemy heroes
- Depot — caravan delivery point (see Caravans)
- Reward Vendor — faction reward items (see Rewards & Economy)
- Inner & Outer Gates — controlled entry/exit (see Gates & Fortification)
Faction Stone Treasury¶
The Faction Stone hub offers a Treasury page (read-only for all members):
- Gold & Silver balances
- Stockpile contents (iron, boards, cloth, food)
- City caches you control
Management Gump¶
The faction Lord Commander can access:
- Manage Stronghold → fortification level, garrison, gates, captives, upkeep status
- Hero Ransom (if holding an enemy hero) — see Ransom Negotiations