Capture Mechanics & Weekly Schedule¶
Five contested objectives change hands on a weekly schedule across Felucca. Your faction's home base (Trinsic, Yew, or Vesper) is never captured — it is a permanent HQ.
For a high-level overview of capture types, see City Capture.
Contested Towns & Schedules¶
| Objective | Town | Day/Time | How to Win |
|---|---|---|---|
| Control Points | Britain | Friday 20:00 UTC | First faction to 1,000 points within 40 minutes; a zone needs a strict faction majority held for 30 seconds |
| Control Points | Wind | Wednesday 20:00 UTC | As Britain |
| King of the Hill | Minoc | Monday 20:00 UTC | Hold the mountain unbroken for 15 minutes, or highest score after 60 minutes |
| Siege | Skara Brae | Tuesday 20:00 UTC | Deal most damage to gates and the champion |
| Sigil | Cove | Thursday 21:00 UTC | Carry the sigil to your pedestal and hold it 30 minutes |
King of the Hill (Minoc)¶
The KOTH zone covers the entire mountain and cave, height-blind, with the flag at the cave mouth.
Control Points (Britain & Wind)¶
Zones must be held with a strict faction majority (50%+1 of active participants). Each faction builds points toward 1,000 over a 40-minute window. The first to reach 1,000 wins.
Siege (Skara Brae)¶
A champion spawns during the siege. Factions deal damage to the gates and the champion; the faction with the most damage wins control.
Sigil (Cove)¶
A magical sigil spawns in Cove. Carry it to your faction's pedestal and hold it unbroken for 30 minutes to claim the town.
Siege Garrisons¶
During a siege, defending garrison posts spawn only while the siege runs and are deleted when it ends. These are free to occupy and refill every 30 seconds.
Winning a Town¶
Capture gives your faction permanent control of that town until the next capture event. Your faction's members and factionless citizens now receive town bonuses from that location. The town's Lord Commander seat can be filled via election.