Sport Fishing¶
Beyond the shallows, the deep ocean holds fish far larger than anything a dockside angler will ever see. Sport fishing is a ship-based profession: find a feeding ground, whip it into a frenzy with chum, haul monstrous trophy fish into your hold, and race them back to port while they're still fresh.
How It Works¶
1. Find a Feeding Ground¶
A handful of hidden feeding grounds exist in the deep ocean at any given time. Keep a sharp eye on the water as you sail — a dormant feeding ground betrays itself with occasional splashes breaking the surface. Calm, subtle, easy to miss at speed.
Feeding grounds don't stay put. They relocate on their own over time, and a ground that has been fished out vanishes entirely, reappearing somewhere else in the ocean. Yesterday's honey hole is tomorrow's empty water.
2. Chum the Water¶
Spotting a feeding ground isn't enough — the big fish won't bite until the water is churning. Throw a bucket of chum into the water near the splashes to trigger a feeding frenzy.
Making chum: Buckets of chum are crafted through the Cooking menu. Each bucket requires:
- 100 fish
- 50.0 Cooking skill
- 50.0 Fishing skill
Every deep-sea expedition starts at the shoreline — stock up on ordinary fish before you sail.
- You must be aboard a ship to chum.
- Chum only works on deep ocean water.
- The bucket is consumed on every throw — waste it on empty water and it simply sinks away.
When the chum hits a feeding ground, the change is unmistakable: the water erupts, splashes spread wide, and the frenzy is on. The frenzy doesn't last long, and each ground only holds so many fish before it's exhausted — work fast.
3. Fish the Frenzy¶
Cast your fishing pole into the frenzied water like any other fishing. But be warned — these are not shore fish:
- You'll need at least 100.0 Fishing skill to land anything. Below that, the great fish will snap your line every time. Sport fishing is the province of true masters of the pole.
- Even skilled anglers lose fish. The stronger your Fishing skill, the more often you'll win the fight.
- Sport fishing trains the Fishing skill, all the way to the top.
4. Stow the Catch¶
Trophy fish weigh anywhere from 60 to over 200 stones — no backpack in Britannia will hold one. Every catch goes straight into your ship's hold.
No hold space, no catch. If your hold is full (or you're somehow fishing without a ship), the fish thrashes free and escapes. Manage your hold space before the frenzy starts, not during it.
5. Sell to the Harbor Master¶
Harbor Masters at the docks buy trophy fish for gold. Two ways to sell:
- Single fish — drag a trophy fish from your hold onto the Harbor Master.
- Full hold buyout — dock your ship alongside and double-click the Harbor Master. He'll empty your entire hold of trophy fish and pay for the lot in one transaction.
Large payouts are issued as a bank check.
Freshness — Time Is Money¶
A trophy fish's value decays from the moment it leaves the water:
| Condition | Time Since Catch | Value |
|---|---|---|
| Fresh | First 30 minutes | Full price |
| Losing freshness | 30 minutes – 1 hour | Steadily declining |
| Spoiled | 1 hour or more | A fraction of full price |
Check any trophy fish to see its current freshness. The best profits go to captains who fish hard and sail straight back to port — lingering at sea costs you gold.
The Catch¶
Five species swim the deep feeding grounds — the rarer the fish, the better it pays per stone:
| Species | Rarity |
|---|---|
| Striped Marlin | Common |
| Bluefin Tuna | Common |
| Giant Grouper | Uncommon |
| Oarfish | Rare |
| Leviathan Koi | Very Rare |
A fish's payout is determined by its species, its weight, and its freshness at the moment of sale. Every trophy fish also records the name of the angler who caught it — bragging rights included.
Quick Reference¶
- Requires: A ship, a fishing pole, 100+ Fishing skill, buckets of chum
- Chum: Crafted via Cooking — 100 fish, 50 Cooking, 50 Fishing per bucket
- Find: Watch for calm splashes on deep ocean water
- Activate: Chum the water from your ship — frenzied water means it worked
- Catch: Fish the frenzy before it ends or the ground is exhausted
- Stow: Catches go to your ship's hold automatically — keep space free
- Sell: Drag one fish onto a Harbor Master, or double-click him while docked to sell the whole hold
- Hurry: Freshness fades in 30 minutes — fresh fish pay full price
Fair winds and heavy holds, captain.