Factions & Citizenship¶
An overview of factions, townships, and citizenship on the UO Ravenous shard.
The Setting¶
Lord British has been cast into exile by Lord Blackthorn. Britain has fallen into chaos and civil war, and across the mainland of Felucca three powers have risen to fill the vacuum — each convinced it alone can restore order, each unwilling to bow to the others.
This is a T2A-era, PvP-focused world built around a three-way faction war. Territory, resources, and glory are all contested, and nearly every system in this Codex exists to give that war depth, stakes, and consequence.
The Three Pillars¶
The system rests on three interlocking concepts. Understanding how they relate is the key to everything else.
| Pillar | Scope | What it governs |
|---|---|---|
| Citizenship | Account-wide | Which town your whole account calls home |
| Faction Membership | Account-wide | Which of the three powers your account serves |
| Per-Character Standing | Per character | Kill points, silver earned, rank, and title for each character |
A crucial relationship binds the first two: you can only join the faction of the town you are a citizen of. Your account picks one allegiance, and citizenship and faction become a single axis of loyalty.
How to Get Started¶
New to factions? Start here:
- The Three Factions — meet the Holy Order, Yew Militia, and Vesper Trading Company
- Citizenship & Membership — how to pledge and enlist
- Ranks, Titles & Standing — your personal progression in the war
The Loop, in Brief¶
A player's journey through the system looks roughly like this:
- Pledge citizenship to one of the three faction cities.
- Enlist in that city's faction once your character is proven enough to qualify.
- Fight rival faction members in sanctioned, open warfare — they appear as enemies to you and you to them.
- Earn kill points (which raise your rank and title) and silver (which you spend).
- Contest the mainland cities through control-point battles, weekly sieges, and sigil raids.
- Lead — rise through the ranks, run for Lord Commander, and steer your faction's fortunes.
Browse by Section¶
Getting Started ⬇️¶
New players should begin here. These pages cover faction identity, how to pledge citizenship, and how to enlist.
| Page | For | |
|---|---|---|
| The Three Factions | Everyone | Faction identity, colors, and base titles |
| Citizenship & Membership | New faction players | How to pledge and enlist; account locks; leaving |
Warfare & Territory ⚔️¶
Understanding how faction members fight, earn, and compete for control.
| Page | For | |
|---|---|---|
| Faction Warfare | Combatants | Sanctioned PvP, kill rewards, silver, anti-farming |
| City Capture | Territory players | Control points, sieges, sigil raids (high-level overview) |
| Capture Mechanics | Tacticians | Detailed capture schedule, zone rules, win conditions |
| Town Bonuses | Territory strategists | 6 bonus types, tiers, suspension rules |
Leadership & Economy 🏛️¶
Progression, leadership, rewards, and how silver flows through the faction.
| Page | For | |
|---|---|---|
| Ranks, Titles & Standing | Everyone | Kill points, rank ladder, titles, display |
| Elections & Leadership | Leaders & candidates | Lord Commander role, elections, voting |
| Rewards & Economy | Silver earners | Silver types, reward vendors, faction-locked goods |
| Townships | Territory strategists | Home bases, contested cities, ownership benefits |
Advanced Systems 🔧¶
For faction leaders, veteran strategists, and anyone wanting the full mechanical picture.
| Page | For | |
|---|---|---|
| Champion System | Faction strategists | Altars, hero spawns, capture, penalties |
| Ransom Negotiations | Faction leaders | How to negotiate hero ransoms, escrow, deals |
| Economy: Caches & Production | Resource strategists | Resource types, production cities, cache management |
| Trade Packs | Merchants | Pack recipes, taxation, depreciation, fatigue |
| Caravans | Logistics & warfare | Pack beasts, loading, interception, wreck decay |
| Strongholds | Faction infrastructure | Home base layout, access, management |
| Gates & Fortification | Defensive strategy | Gate mechanics, fortification levels, HP scaling |
| Daily Upkeep | Faction treasurers | Upkeep costs, garrison, one-time purchases |
At a Glance¶
Three Factions — Holy Order of Trinsic, Yew Militia, Vesper Trading Company. Each fights for its home city and the contested territories of the mainland.
Account Lock — When you join a faction, your entire account and all linked accounts are locked to that faction. Loyalty is total.
Kill Points & Rank — Earned through sanctioned PvP against rivals. A ten-rank ladder shows your progression; your title reflects both faction and standing.
Silver & Rewards — Earned from defeating enemy faction members. Spent at faction vendors on faction-colored equipment. Physical coin from battle, tithe to faction treasury, lifetime career stat.
City Control — Factions fight for five contested cities through control points, sieges, and sigil raids. Winners gain town bonuses; losers get nothing.
Leadership — Elected Lord Commanders steer faction policy, manage bonuses, and lead the war effort.
Deep Systems — For veterans: heroes held for ransom, production economies, caravans, stronghold defense, upkeep costs, and long-term resource management.
Long may the true king return.