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The War for Britannia — System Codex

An overview of factions, townships, and citizenship on the UO Unchained shard.


The Setting

Lord British has been cast into exile by Lord Blackthorn. Britain has fallen into chaos and civil war, and across the mainland of Felucca three powers have risen to fill the vacuum — each convinced it alone can restore order, each unwilling to bow to the others.

This is a T2A-era, PvP-focused world built around a three-way faction war. Territory, resources, and glory are all contested, and nearly every system in this Codex exists to give that war depth, stakes, and consequence.


The Three Pillars

The system rests on three interlocking concepts. Understanding how they relate is the key to everything else.

Pillar Scope What it governs
Citizenship Account-wide Which town your whole account calls home
Faction Membership Account-wide Which of the three powers your account serves
Per-Character Standing Per character Kill points, silver earned, rank, and title for each character

A crucial relationship binds the first two: you can only join the faction of the town you are a citizen of. Your account picks one allegiance, and citizenship and faction become a single axis of loyalty. (See Citizenship & Membership for the full rules.)


What's in this Codex

This Codex is split across several documents to keep each topic focused:

  1. Overview (this document) — the big picture and how the pieces fit.
  2. The Three Factions — the Holy Order of Trinsic, the Yew Militia, and the Vesper Trading Company: their identity, colors, and titles.
  3. Citizenship & Membership — how to become a citizen, how to enlist, the rules that bind them, and how to leave.
  4. Townships — the eight cities of the mainland, who owns them, and what owning them means.
  5. Ranks, Titles & Standing — the ten-rank ladders, how kill points work, and what appears above your name.
  6. Faction Warfare — sanctioned PvP, kill rewards, silver, and the anti-farming rules.
  7. City Capture — the different ways each city changes hands: control points, sieges, and the Cove sigil.
  8. Elections & Leadership — the Lord Commander, how elections run, and what a leader controls.
  9. Rewards & Economy — faction silver, the reward vendor, and faction-colored goods.

The Loop, in Brief

A player's journey through the system looks roughly like this:

  • Pledge citizenship to one of the three faction cities.
  • Enlist in that city's faction once your character is proven enough to qualify.
  • Fight rival faction members in sanctioned, open warfare — they appear as enemies to you and you to them.
  • Earn kill points (which raise your rank and title) and silver (which you spend).
  • Contest the eight cities of the mainland through control-point battles, weekly sieges, and sigil raids.
  • Lead — rise through the ranks, run for Lord Commander, and steer your faction's fortunes.

Everything in the following documents expands on one of those steps.


Long may the true king return.