Town Bonuses & Strategic Control¶
Factions that control towns gain permanent bonuses that apply to their members and any factionless or in-faction citizens. Bonuses are suspended if upkeep is unpaid or the town's hero is held.
Six Bonus Categories¶
Map-Wide Bonuses¶
Apply everywhere on Felucca:
- Skill Gain — faster experience gain
- Gold Drop — more gold from creatures
- Harvest — more resources per Lumberjacking/Mining
- Silver Gain — more silver from faction PvP kills
Territorial Bonuses¶
Apply only within the controlled town:
- Vendor Discount — lower NPC vendor prices
- Guard Awareness — guards detect enemies faster
Tiers¶
Each town can be at tier 0–3. Higher tiers grant stronger bonuses.
Who Benefits?¶
- Faction members of the controlling faction (any character)
- Factionless citizens of the town
- In-faction citizens of the town
Highest tier per category applies if you qualify for multiple bonuses.
Suspension¶
Bonuses are suspended (zeroed) while:
- The town's hero is held captive (see Champion System)
- The faction's daily upkeep for that town is unpaid (see Daily Upkeep)
Bonuses are restored when upkeep resumes or the hero returns.
Example¶
Trinsic is controlled by the Holy Order at tier 2. A Holy Order member traveling Felucca gets tier-2 skill gain everywhere. An unaligned player who is a Trinsic citizen gets tier-2 skill gain everywhere and vendor discount + guard awareness tier 2 in Trinsic. A Yew Militia member (rival faction) gets no bonuses from Trinsic's control.