Stronghold Gates & Fortification¶
Each faction home base has two gates (inner and outer) that control entry. Gates are defended by damage and HP scaling, funded by daily upkeep (see Daily Upkeep).
Gate Mechanics¶
Each gate has 10,000 base HP (tunable up to 17,500 with fortification):
- Faction members: double-click within ~2 tiles to teleport through instantly
- Enemy faction members: see "That is locked" and must destroy it
- Only enemies (rival faction + pets/summons) can damage gates
- Faction members cannot damage their own gates
Gate States¶
- Standing — normal, grants faction passage
- Destroyed/Open — breached; persists across server restart until rebuilt
Fortification (Levels 0–3)¶
Higher fortification increases gate maximum HP and garrison turnout:
| Level | Gate Max HP | Garrison Turnout | Daily Repair |
|---|---|---|---|
| 0 | 10,000 | 50% | 1,000 |
| 1 | 12,500 | 67% | 1,500 |
| 2 | 15,000 | 83% | 2,000 |
| 3 | 17,500 | 100% | 2,500 |
Buying Fortification¶
Each level costs 500 Boards + 250 Iron (one-time purchase).
Daily Maintenance¶
While paid via upkeep, standing gates repair automatically. If upkeep is unpaid, gates lose 1,500 HP/day and eventually fall open.
Gate Rebuild¶
A Lord Commander rebuilds a destroyed gate at the faction stone, selecting Manage Stronghold → Rebuild Gate. Cost: 500 Iron + 500 Boards.