Economy: City Caches, Production & Resources¶
Four key resources drive the faction economy: Iron Ingots, Boards, Bolts of Cloth, and Food. These flow from city caches into faction stockpiles via trade packs and caravans, funding daily upkeep.
City Caches¶
Each city maintains a counted ledger of resources. Caches materialize resources only when loaded onto a caravan or dropped as loot.
| Resource | What It Is |
|---|---|
| Iron Ingots | Ore refined, used for gates/fortification |
| Boards | Logs refined, used for gates/fortification |
| Bolts of Cloth | Cloth harvested & spun, used for garrison upkeep |
| Food | Cooked fish steaks, used for garrison/captive rations |
Base Production¶
Only three resource cities produce on a 10-minute tick:
| City | Primary (60/hr) | Secondary (24/hr) |
|---|---|---|
| Minoc | Iron Ingots | Bolts of Cloth |
| Britain | Boards | Iron Ingots |
| Skara Brae | Bolts of Cloth | Boards |
Food is never base-produced — it enters caches only via trade packs (see Trade Packs).
Production Rules¶
- Rate per 10-minute tick (fractional carryover, no downtime catch-up)
- Caps: 10,000 primary / 5,000 secondary per cache
- When full: a cache stops producing that resource until it falls below the cap
How Resources Flow¶
- Production → fills city cache
- Trade pack delivery → cargo converts into the destination cache
- Caravan pickup → owning faction loads cache goods into caravan (see Caravans)
- Caravan wreck → if intercepted, goods become lootable crates
- Deposit to stronghold → caravan arrives, goods added to faction stockpile
The faction stockpile funds daily upkeep (see Daily Upkeep) to maintain gates, garrison, and fortifications.