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Citizenship & Membership

Two forms of loyalty define your place in the world: citizenship (which town you call home) and faction membership (which power you serve). They are closely bound — understanding how is essential.


Citizenship

Citizenship is your account's declared home town.

  • Account-wide. When any one of your characters pledges citizenship to a town, every character on your account becomes a citizen of that town.
  • One town at a time. Your account can be a citizen of only a single town.
  • Pledged at the Town Stone. Each town has a Town Stone where you can become a citizen, view town information, and (if you hold no other citizenship) declare your allegiance.

You may be a citizen of any town — including the contested cities that belong to no faction. But only citizenship in a faction city (Trinsic, Yew, or Vesper) opens the door to enlistment.


Faction Membership

Faction membership is your account's allegiance in the war.

  • Account-wide. Once you join a faction, all characters on your account are members of it. You may field as many faction characters as you like.
  • Bound to citizenship. You may only join the faction whose home city you are a citizen of:
  • Citizen of Trinsic → may join the Holy Order of Trinsic
  • Citizen of Yew → may join the Yew Militia
  • Citizen of Vesper → may join the Vesper Trading Company
  • Citizen of a contested city → cannot join any faction (no faction is based there)

In effect, citizenship and faction form a single axis of loyalty: your account chooses one home, one flag, one cause.


How to Enlist

Faction membership is earned, not given. To join, a character must approach the Faction Join Stone at their faction's home base and meet all of the following requirements:

  1. Citizenship — your account must be a citizen of that faction's home city.
  2. Character age — the enlisting character must be at least one week old.
  3. Skill total — the character must have at least 500 total skill points.
  4. Mastery — the character must have at least five skills at 100.0.
  5. Single allegiance — no other account you own may already serve a different faction (see below).

The character standing at the stone must personally meet the age and skill requirements — you cannot enlist an unqualified character on the strength of a veteran elsewhere on your account.

Upon a successful join, the character receives a faction robe in the faction's colors (see Ranks, Titles & Standing and Rewards & Economy).


One Player, One Faction

To keep the war honest, the system enforces a single allegiance across all accounts owned by the same player:

  • If any account you own is already in a faction, your other accounts may join only that same faction — never a rival.
  • This is enforced automatically at the moment of joining.

This closes the door on a player fielding characters on both sides of the war to feed themselves kills or spy on rivals. Your loyalty is total, across everything you own.


Leaving a Faction

Allegiance is not a prison, but leaving is deliberately slow — faction-hopping to chase whichever side is winning is discouraged.

  • Voluntary departure. At the Faction Join Stone, choose to leave. A three-day timer begins. During those three days you remain a full member — you can still fight, earn, and vote. When the timer expires, you are removed.
  • Cancel any time. Before the timer expires, you may cancel your departure at the stone and remain a member with no penalty.
  • Losing citizenship. Because faction membership requires citizenship in the faction's home city, revoking your citizenship removes you from the faction immediately — not on the three-day timer. Lose the home, lose the flag.

What Carries, What Resets

Your per-character kill points and silver earned are tracked individually (see Ranks, Titles & Standing). When you leave a faction:

  • Those per-character totals persist dormant — they are not wiped.
  • If you later rejoin the same faction, your standing resumes where it left off.
  • If you join a different faction, that character's kill points and silver-earned reset to zero — you cannot carry the standing you earned under one banner into another.

Given the one-player-one-faction rule, joining a different faction is only possible after fully leaving your current one.