Citizenship & Membership¶
Two forms of loyalty define your place in the world: citizenship (which town you call home) and faction membership (which power you serve). They are closely bound — understanding how is essential.
Citizenship¶
Citizenship is your account's declared home town.
- Account-wide. When any one of your characters pledges citizenship to a town, every character on your account becomes a citizen of that town.
- One town at a time. Your account can be a citizen of only a single town.
- Pledged at the Town Stone. Each town has a Town Stone where you can become a citizen, view town information, and (if you hold no other citizenship) declare your allegiance.
You may be a citizen of any town — including the contested cities that belong to no faction. But only citizenship in a faction city (Trinsic, Yew, or Vesper) opens the door to enlistment.
Faction Membership¶
Faction membership is your account's allegiance in the war.
- Account-wide. Once you join a faction, all characters on your account are members of it. You may field as many faction characters as you like.
- Bound to citizenship. You may only join the faction whose home city you are a citizen of:
- Citizen of Trinsic → may join the Holy Order of Trinsic
- Citizen of Yew → may join the Yew Militia
- Citizen of Vesper → may join the Vesper Trading Company
- Citizen of a contested city → cannot join any faction (no faction is based there)
In effect, citizenship and faction form a single axis of loyalty: your account chooses one home, one flag, one cause.
How to Enlist¶
Faction membership is earned, not given. To join, a character must approach the Faction Join Stone at their faction's home base and meet all of the following requirements:
- Citizenship — your account must be a citizen of that faction's home city.
- Character age — the enlisting character must be at least one week old.
- Skill total — the character must have at least 500 total skill points.
- Mastery — the character must have at least five skills at 100.0.
- Single allegiance — no other account you own may already serve a different faction (see below).
The character standing at the stone must personally meet the age and skill requirements — you cannot enlist an unqualified character on the strength of a veteran elsewhere on your account.
Upon a successful join, the character receives a faction robe in the faction's colors (see Ranks, Titles & Standing and Rewards & Economy).
One Player, One Faction¶
To keep the war honest, the system enforces a single allegiance across all accounts owned by the same player:
- If any account you own is already in a faction, your other accounts may join only that same faction — never a rival.
- This is enforced automatically at the moment of joining.
This closes the door on a player fielding characters on both sides of the war to feed themselves kills or spy on rivals. Your loyalty is total, across everything you own.
Leaving a Faction¶
Allegiance is not a prison, but leaving is deliberately slow — faction-hopping to chase whichever side is winning is discouraged.
- Voluntary departure. At the Faction Join Stone, choose to leave. A three-day timer begins. During those three days you remain a full member — you can still fight, earn, and vote. When the timer expires, you are removed.
- Cancel any time. Before the timer expires, you may cancel your departure at the stone and remain a member with no penalty.
- Losing citizenship. Because faction membership requires citizenship in the faction's home city, revoking your citizenship removes you from the faction immediately — not on the three-day timer. Lose the home, lose the flag.
What Carries, What Resets¶
Your per-character kill points and silver earned are tracked individually (see Ranks, Titles & Standing). When you leave a faction:
- Those per-character totals persist dormant — they are not wiped.
- If you later rejoin the same faction, your standing resumes where it left off.
- If you join a different faction, that character's kill points and silver-earned reset to zero — you cannot carry the standing you earned under one banner into another.
Given the one-player-one-faction rule, joining a different faction is only possible after fully leaving your current one.