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Rewards & Economy

The faction war runs on silver. Earned in blood on the battlefield, silver is spent on the trappings of allegiance — faction-colored cloth, armor, weapons, and footwear that mark a member as proven and loyal.


The Three Kinds of Silver

It is worth being precise, because "silver" refers to three related but distinct things:

Silver What it is Where it lives
Physical silver coin The spendable currency Your backpack
Faction treasury pool The faction's shared wealth, fed by tithes The faction
Silver earned A lifetime career stat for leaderboards Your record

When you defeat an enemy faction member, a portion of the silver reward is tithed to your faction's treasury pool, and the remainder is paid to you as physical coin. Your lifetime silver-earned figure also rises, purely as a record of your contribution. Only the physical coin in your pack is spendable. (See Faction Warfare for how kills generate silver.)


The Faction Reward Vendor

Each faction home base is home to a Faction Reward Vendor — a merchant who serves only the faithful.

  • Aligned members only. The vendor deals exclusively with members of its own faction. A rival or an unaligned player is turned away — politely, but firmly.
  • Paid in silver. All goods are purchased with the physical silver coin earned in battle.
  • Faction colors. Everything the vendor sells comes in the faction's primary and secondary hues — wearing them is an open declaration of allegiance.

What the Vendor Sells

All goods are cosmetic — faction colors carry no combat advantage, only prestige. The prestige is the point: these are worn to be seen, and their cost in hard-won silver makes them a mark of standing.

Faction Cloth. Individual pieces of cloth in the faction's colors. Cloth is a consumable resource — you buy a piece, use it, and buy more when it's gone. It is not an endless supply; faction color is something you continually earn.

Armor, Weapons & Footwear. Standard equipment re-colored in the faction's hues, with ordinary stats. A full set turns a member into a walking banner of their cause.


Faction-Locked Goods

The colors of a faction are not for sale to its enemies, and the system enforces this at every turn:

  • Equip-locked. Faction armor, weapons, footwear, and clothing can only be worn by members of the matching faction. Hand a Holy Order blade to a Vesper agent and it will refuse their grip.
  • Cloth stays faction cloth. Faction cloth carries its allegiance even through crafting. Tailor faction cloth into a garment and that garment is itself faction-locked and faction-colored.
  • No laundering. Faction cloth and faction clothing cannot be cut back down into ordinary material. There is no way to strip the allegiance from faction color — what is earned in a faction's name stays in the faction's name.

The result is that faction colors are a closed loop: earned through service, bought with silver, worn only by the loyal, and impossible to launder into neutral goods. To see a player in full faction regalia is to know, beyond doubt, who they are and what they've done to earn it.


The Economy at a Glance

The full loop of the faction economy:

  1. Fight enemy faction members in open war.
  2. Earn physical silver from your kills (with a tithe to the faction treasury).
  3. Spend that silver at your faction's reward vendor.
  4. Wear your faction's colors — earned, exclusive, and impossible to fake.

Blood becomes silver, silver becomes color, and color becomes reputation.